﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace RolePlayingGame
{
    public class EnemyRecursion : EnemyBase, ICollidable, IRenderable
    {
        private const char enemyRecursionSymbol = '\u269d';

        public EnemyRecursion(Coord startLocation, int level)
            : base(startLocation, enemyRecursionSymbol, level)
        {
            this.Level = 5;
            this.Health = 3000;
            this.DamageDone = 150;
            this.DamageCollisiton = 300;
        }
    }
}
